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path: root/scene/2d/polygon_2d.h
AgeCommit message (Expand)Author
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon su...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...Juan Linietsky
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-10Unify degree members and propertiesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-23Polygon2D now exposes vertex colors.Ovnuniarchos
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
2014-07-07Polygon2DJuan Linietsky