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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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polygon_2d.h
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Author
2019-02-16
Updat polygons when skeleton setup changes, fixes #25949
Juan Linietsky
2019-01-08
Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-02
WIP Polygon2D weight editing
Juan Linietsky
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-25
Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...
Juan Linietsky
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-10
Unify degree members and properties
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-19
Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-23
Polygon2D now exposes vertex colors.
Ovnuniarchos
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2014-07-07
Polygon2D
Juan Linietsky