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path: root/scene/2d/polygon_2d.cpp
AgeCommit message (Expand)Author
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03Fix errors with invalid bone node path in Polygon2DPouleyKetchoupp
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-05-11Fixes missng 2D engine bitsreduz
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-24Refactored 2D shader and lighting systemreduz
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-09-30Altered rotation_degrees rangeSoumya Lahiri
2019-07-08Fix some issue with TileMap's and other nodes' boundariesBojidar Marinov
2019-03-02Clean up and fix some situations where triangulation may fail, closes #26366Juan Linietsky
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon su...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-23Ensure no crash happens when skeleton is removed, closes #20677Juan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-16Lift 1440 limit in rotation_degrees hint rangeRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...Juan Linietsky