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path: root/scene/2d/polygon_2d.cpp
AgeCommit message (Expand)Author
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-09-30Altered rotation_degrees rangeSoumya Lahiri
2019-07-08Fix some issue with TileMap's and other nodes' boundariesBojidar Marinov
2019-03-02Clean up and fix some situations where triangulation may fail, closes #26366Juan Linietsky
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon su...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-23Ensure no crash happens when skeleton is removed, closes #20677Juan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-16Lift 1440 limit in rotation_degrees hint rangeRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...Juan Linietsky
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-10Unify degree members and propertiesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23Add object type hint for docsPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde