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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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polygon_2d.cpp
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Author
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-24
Ensure that mesh instance is properly freed when freeing Polygon2D
clayjohn
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-24
Rename Polygon2D.`invert_enable` to end with "d"
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-13
Merge pull request #57436 from AnilBK/change-scopes
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-10
Code quality cleanup for some variable scopes.
Anilforextra
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Fix errors with invalid bone node path in Polygon2D
PouleyKetchoupp
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-24
Fix polygon 2D rendering black
Gilles Roudière
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-05-11
Fixes missng 2D engine bits
reduz
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-09-30
Altered rotation_degrees range
Soumya Lahiri
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