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path: root/scene/2d/polygon_2d.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-11-24Ensure that mesh instance is properly freed when freeing Polygon2Dclayjohn
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-24Rename Polygon2D.`invert_enable` to end with "d"Micky
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-06-14Add Vector2/3 linking to more propertiesFireForge
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-03-13Merge pull request #57436 from AnilBK/change-scopesRémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-10Code quality cleanup for some variable scopes.Anilforextra
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03Fix errors with invalid bone node path in Polygon2DPouleyKetchoupp
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-05-11Fixes missng 2D engine bitsreduz
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-24Refactored 2D shader and lighting systemreduz
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp