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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2d
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polygon_2d.cpp
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Author
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-19
Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-23
Polygon2D now exposes vertex colors.
Ovnuniarchos
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-07-07
Polygon2D
Juan Linietsky