Age | Commit message (Expand) | Author |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-11-03 | Fix errors with invalid bone node path in Polygon2D | PouleyKetchoupp |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-24 | Fix polygon 2D rendering black | Gilles Roudière |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke |
2021-03-03 | Hide more options of disabled properties | Michael Alexsander |
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander |
2021-02-10 | Removed _change_notify | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-09-30 | Altered rotation_degrees range | Soumya Lahiri |
2019-07-08 | Fix some issue with TileMap's and other nodes' boundaries | Bojidar Marinov |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky |
2019-02-16 | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky |
2019-01-16 | Appease some CppCheck warns for files in the "scene" directory | Michael Alexsander Silva Dias |
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon su... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-23 | Ensure no crash happens when skeleton is removed, closes #20677 | Juan Linietsky |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-16 | Lift 1440 limit in rotation_degrees hint range | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding s... | Juan Linietsky |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere |