Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat |
2021-10-27 | Fix #54298 where a CharacterBody2D can be stuck on the wall. | fabriceci |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-30 | Add latest changes added in the 3D version | fabriceci |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci |
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-31 | Merge pull request #52279 from fabriceci/delta-double | Camille Mohr-Daurat |
2021-08-31 | delta time as double | fabriceci |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-20 | add motion mode to handle TPS | fabriceci |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-15 | Move sync to physics to StaticBody2D | PouleyKetchoupp |
2021-07-15 | Fixing 2D moving platform logic | fabriceci |
2021-06-30 | Merge pull request #50009 from reduz/fix-suffixes-and-degrees | Rémi Verschelde |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-28 | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp |
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-06-09 | Expose collider RID in 2D/3D kinematic collision | PouleyKetchoupp |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |