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path: root/scene/2d/physics_body_2d.h
AgeCommit message (Expand)Author
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-07-10Add override keywords.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-01-10Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
2018-11-01Add method get_collision_exceptionsGuilherme Recchi Cardozo
2018-10-17Fix inconsistency in KinematicBodyDavid Sichma
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-07-16Changes to how snap works (I think this makes more sense now)Juan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-05-11Implemented physics materialAndreaCatania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-10Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-04Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde