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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_body_2d.h
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Author
2023-03-30
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-19
Revert move vector parameter name to motion
Haoyu Qiu
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-21
Fix 2D jitter on slight slope
fabriceci
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Add latest changes added in the 3D version
fabriceci
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Set stop on slope on by default on CharacterBody.
fabriceci
2021-09-28
Sync to physics true by default for AnimatableBody
fabriceci
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
delta time as double
fabriceci
2021-08-31
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
add motion mode to handle TPS
fabriceci
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-15
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
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