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path: root/scene/2d/physics_body_2d.h
AgeCommit message (Expand)Author
2023-03-30Exposes the apply_floor_snap function to allow a snap to be made regardless o...fabriceci
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-25Shorten variable names for moving platforms in CharacterBodyfabriceci
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-05-16Replace most uses of Map by HashMapreduz
2022-03-21Fix 2D jitter on slight slopefabriceci
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci
2022-01-24rename free mode to floating modefabriceci
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
2021-10-27Fix #54298 where a CharacterBody2D can be stuck on the wall.fabriceci
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-30Add latest changes added in the 3D versionfabriceci
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-28Set stop on slope on by default on CharacterBody.fabriceci
2021-09-28Sync to physics true by default for AnimatableBodyfabriceci
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-31Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat
2021-08-31delta time as doublefabriceci
2021-08-31Change platform detection by allowing select layers by type (wall or floor)fabriceci
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-20add motion mode to handle TPSfabriceci
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Add properties to CharacterBody for more move_and_slide optionsfabriceci
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-07-15Move sync to physics to StaticBody2DPouleyKetchoupp
2021-07-15Fixing 2D moving platform logicfabriceci
2021-06-30Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde