Age | Commit message (Expand) | Author |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-13 | Remove old RigidBody layers property and methods. | Marcel Admiraal |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde |
2020-01-10 | Added function to expose floor normal, useful to correctly calculate player v... | Andrea Catania |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-12 | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde |
2018-11-01 | Add method get_collision_exceptions | Guilherme Recchi Cardozo |
2018-10-17 | Fix inconsistency in KinematicBody | David Sichma |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-23 | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde |
2018-08-21 | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-17 | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky |
2018-07-16 | Changes to how snap works (I think this makes more sense now) | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |