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path: root/scene/2d/physics_body_2d.h
AgeCommit message (Expand)Author
2021-09-30Add latest changes added in the 3D versionfabriceci
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-28Set stop on slope on by default on CharacterBody.fabriceci
2021-09-28Sync to physics true by default for AnimatableBodyfabriceci
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-31Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat
2021-08-31delta time as doublefabriceci
2021-08-31Change platform detection by allowing select layers by type (wall or floor)fabriceci
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-20add motion mode to handle TPSfabriceci
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Add properties to CharacterBody for more move_and_slide optionsfabriceci
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-07-15Move sync to physics to StaticBody2DPouleyKetchoupp
2021-07-15Fixing 2D moving platform logicfabriceci
2021-06-30Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-09Expose collider RID in 2D/3D kinematic collisionPouleyKetchoupp
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-07-10Add override keywords.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde