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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_body_2d.h
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Author
2021-07-15
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-12
Remove deprecated PhysicsBody friction and bounce parameters
Rémi Verschelde
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-12
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
Rémi Verschelde
2018-11-01
Add method get_collision_exceptions
Guilherme Recchi Cardozo
2018-10-17
Fix inconsistency in KinematicBody
David Sichma
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-23
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-21
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-17
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-16
Changes to how snap works (I think this makes more sense now)
Juan Linietsky
2018-07-16
-Added support for raycast in KinematicBody2D
Juan Linietsky
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