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path: root/scene/2d/physics_body_2d.h
AgeCommit message (Expand)Author
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-07-16Changes to how snap works (I think this makes more sense now)Juan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-05-11Implemented physics materialAndreaCatania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-10Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-04Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
2016-04-20RigidBody2D: add and bind get/set_applied_torque.Josh Grams
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-06new file dialog!Juan Linietsky
2015-05-10-compatibility option for physicsbody layers, fixes #1842Juan Linietsky
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-22-added kinematic bodyJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky