Age | Commit message (Expand) | Author |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde |
2020-01-10 | Added function to expose floor normal, useful to correctly calculate player v... | Andrea Catania |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-12 | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde |
2018-11-01 | Add method get_collision_exceptions | Guilherme Recchi Cardozo |
2018-10-17 | Fix inconsistency in KinematicBody | David Sichma |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-23 | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde |
2018-08-21 | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-17 | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky |
2018-07-16 | Changes to how snap works (I think this makes more sense now) | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams |
2016-04-20 | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams |
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |