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Godot with FMOD integration
RayHammer
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path_2d.cpp
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Author
2022-08-24
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-14
prevent crash on NaN offset in path_follower 2d and 3d
Hayden Leete
2022-06-20
Add Path2D/3D debug options
smix8
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-04-17
PathFollow2D and PathFollow3D: don't set offset to NaN
Ricardo Buring
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-09
Path2D: Check points count before rendering.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-01
Faster Path2D drawing with polyline
lawnjelly
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename PathFollow2D rotate bool
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-27
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-09
Do not override Path2D.self_modulate property
Andrii Doroshenko (Xrayez)
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-08-18
Improve the appearance of 2D path editors
Hugo Locurcio
2019-07-08
Fix some issue with TileMap's and other nodes' boundaries
Bojidar Marinov
2019-05-25
Don't allow PathFollow offset outside bounds
Tomasz Chabora
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-02-23
Do not crash on empty path, closes #23701
Juan Linietsky
2019-01-03
Allow offset and unit_offset to be set higher than one loop
Timo Schwarzer
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
#24131: fix for PathFollow offset slider overlapping with the inspector
Gleb Mineev
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