index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
path_2d.cpp
Age
Commit message (
Expand
)
Author
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-27
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-09
Do not override Path2D.self_modulate property
Andrii Doroshenko (Xrayez)
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-08-18
Improve the appearance of 2D path editors
Hugo Locurcio
2019-07-08
Fix some issue with TileMap's and other nodes' boundaries
Bojidar Marinov
2019-05-25
Don't allow PathFollow offset outside bounds
Tomasz Chabora
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-02-23
Do not crash on empty path, closes #23701
Juan Linietsky
2019-01-03
Allow offset and unit_offset to be set higher than one loop
Timo Schwarzer
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
#24131: fix for PathFollow offset slider overlapping with the inspector
Gleb Mineev
2018-10-30
Fix crash adding point to a Curve2D from the editor
lupoDharkael
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-04-17
Ability to change path color with self modulate
volzhs
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-22
defend Path2D against a null curve
Todd Ross
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-06
Reworked PathFollow2D behaviour, based on such in version 2.1.
Ibrahn Sahir
2017-11-30
Fix PathFollow2D motion.
Ferenc Arn
2017-11-19
Use parallel transport in PathFollow2D.
Ferenc Arn
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
[next]