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path: root/scene/2d/path_2d.cpp
AgeCommit message (Expand)Author
2020-02-03Updates Path2D in debugging if navigation is visibleHaoyu Qiu
2020-01-24Allow greater values in unit_offsetTomasz Chabora
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-30Remove unnecessary bounded_offset from PathFollow2DTomasz Chabora
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
2019-07-08Fix some issue with TileMap's and other nodes' boundariesBojidar Marinov
2019-05-25Don't allow PathFollow offset outside boundsTomasz Chabora
2019-04-05Replace a few #if/#elif with #ifdef and "#elif defined"Ignacio Etcheverry
2019-02-23Do not crash on empty path, closes #23701Juan Linietsky
2019-01-03Allow offset and unit_offset to be set higher than one loopTimo Schwarzer
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-10-30Fix crash adding point to a Curve2D from the editorlupoDharkael
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-04-17Ability to change path color with self modulatevolzhs
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-01-22defend Path2D against a null curveTodd Ross
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-06Reworked PathFollow2D behaviour, based on such in version 2.1.Ibrahn Sahir
2017-11-30Fix PathFollow2D motion.Ferenc Arn
2017-11-19Use parallel transport in PathFollow2D.Ferenc Arn
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-01-10make path update when curve changes, fixes #3144Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky