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path: root/scene/2d/path_2d.cpp
AgeCommit message (Expand)Author
2020-12-04Rename PathFollow2D rotate boolAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-06-12Object: Add usage hint to instantiate Object properties in editorRémi Verschelde
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-27Merge pull request #36035 from Xrayez/path2d-fix-self-modulateRémi Verschelde
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-09Do not override Path2D.self_modulate propertyAndrii Doroshenko (Xrayez)
2020-02-03Updates Path2D in debugging if navigation is visibleHaoyu Qiu
2020-01-24Allow greater values in unit_offsetTomasz Chabora
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-30Remove unnecessary bounded_offset from PathFollow2DTomasz Chabora
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
2019-07-08Fix some issue with TileMap's and other nodes' boundariesBojidar Marinov
2019-05-25Don't allow PathFollow offset outside boundsTomasz Chabora
2019-04-05Replace a few #if/#elif with #ifdef and "#elif defined"Ignacio Etcheverry
2019-02-23Do not crash on empty path, closes #23701Juan Linietsky
2019-01-03Allow offset and unit_offset to be set higher than one loopTimo Schwarzer
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-10-30Fix crash adding point to a Curve2D from the editorlupoDharkael
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-04-17Ability to change path color with self modulatevolzhs
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-01-22defend Path2D against a null curveTodd Ross
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-06Reworked PathFollow2D behaviour, based on such in version 2.1.Ibrahn Sahir
2017-11-30Fix PathFollow2D motion.Ferenc Arn
2017-11-19Use parallel transport in PathFollow2D.Ferenc Arn
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry