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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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path_2d.cpp
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Author
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-01-10
make path update when curve changes, fixes #3144
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
add 2d paths and joints to collision/navigation debug, fixes #2439
reduz
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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