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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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path_2d.cpp
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Author
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-08-18
Improve the appearance of 2D path editors
Hugo Locurcio
2019-07-08
Fix some issue with TileMap's and other nodes' boundaries
Bojidar Marinov
2019-05-25
Don't allow PathFollow offset outside bounds
Tomasz Chabora
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-02-23
Do not crash on empty path, closes #23701
Juan Linietsky
2019-01-03
Allow offset and unit_offset to be set higher than one loop
Timo Schwarzer
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
#24131: fix for PathFollow offset slider overlapping with the inspector
Gleb Mineev
2018-10-30
Fix crash adding point to a Curve2D from the editor
lupoDharkael
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-04-17
Ability to change path color with self modulate
volzhs
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-22
defend Path2D against a null curve
Todd Ross
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-06
Reworked PathFollow2D behaviour, based on such in version 2.1.
Ibrahn Sahir
2017-11-30
Fix PathFollow2D motion.
Ferenc Arn
2017-11-19
Use parallel transport in PathFollow2D.
Ferenc Arn
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-01-10
make path update when curve changes, fixes #3144
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
add 2d paths and joints to collision/navigation debug, fixes #2439
reduz
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
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