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path: root/scene/2d/particles_2d.h
AgeCommit message (Expand)Author
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
2017-05-28-Added .hdr format supportJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-27Use the common PRNG in 2D particles code.Ferenc Arn
2017-02-27Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde
2017-02-27Add process mode option to Particles2DPedro J. Estébanez
2017-02-25Add emission_finished signal to Particles2DBojidar Marinov
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-30begin work on new particle systemreduz
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-17NavMeshJuan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky