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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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particles_2d.h
Age
Commit message (
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Author
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-27
Use the common PRNG in 2D particles code.
Ferenc Arn
2017-02-27
Merge pull request #7897 from RandomShaper/particles2d-process-mode
Rémi Verschelde
2017-02-27
Add process mode option to Particles2D
Pedro J. Estébanez
2017-02-25
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-30
begin work on new particle system
reduz
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
Added a reset() function to Particles2D, fixes #2472, fixes #2468
reduz
2015-05-24
Replace color phases with color ramp for Particles2D.
Biliogadafr
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-17
NavMesh
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky