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path: root/scene/2d/particles_2d.cpp
AgeCommit message (Expand)Author
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-08-05Initialize Particles2D draw order propertyL. Krause
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-22Fix tools=no buildRémi Verschelde
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-28-Added .hdr format supportJuan Linietsky
2017-04-09Merge pull request #8321 from RandomShaper/zero-preprocess-particles2dRémi Verschelde
2017-04-09Particles2D: Fix flip property (again).Andreas Haas
2017-04-08Allow zero preprocess time for Particles2DPedro J. Estébanez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-27Use the common PRNG in 2D particles code.Ferenc Arn
2017-02-27Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde
2017-02-27Add process mode option to Particles2DPedro J. Estébanez
2017-02-25Add emission_finished signal to Particles2DBojidar Marinov
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-05-26Add get_color_at_offset(). Ensure correct points order.Biliogadafr
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-14Add missing particles_2d macro bindsanikoyes
2014-11-17NavMeshJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky