index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
particles_2d.cpp
Age
Commit message (
Expand
)
Author
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-12
Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Ability to pause particles, closes #3675
Juan Linietsky
2017-08-05
Initialize Particles2D draw order property
L. Krause
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
Fix tools=no build
Rémi Verschelde
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-04-09
Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Rémi Verschelde
2017-04-09
Particles2D: Fix flip property (again).
Andreas Haas
2017-04-08
Allow zero preprocess time for Particles2D
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-27
Use the common PRNG in 2D particles code.
Ferenc Arn
2017-02-27
Merge pull request #7897 from RandomShaper/particles2d-process-mode
Rémi Verschelde
2017-02-27
Add process mode option to Particles2D
Pedro J. Estébanez
2017-02-25
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-10
Particles2D: implement texture flip parameters.
Andreas Haas
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-03
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-fix range limit issue in Particles2D, closes #2411
Juan Linietsky
2015-12-29
Added a reset() function to Particles2D, fixes #2472, fixes #2468
reduz
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-26
Add get_color_at_offset(). Ensure correct points order.
Biliogadafr
2015-05-24
Replace color phases with color ramp for Particles2D.
Biliogadafr
2015-04-25
properly update emitting property when emit timeot is used, fixes #1716
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-14
Add missing particles_2d macro bind
sanikoyes
2014-11-17
NavMesh
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
[next]