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path: root/scene/2d/particles_2d.cpp
AgeCommit message (Collapse)Author
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu.
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
2018-08-24Particles: Allow speed_scale at 0 in property hint, equivalent to pauseRémi Verschelde
Supersedes and closes #21193.
2018-08-17Particles2D: fix editing Visibility Rect from inspectorNatrim
+ renamed generate_aabb to generate_visibility_rect to prevent future confusions
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK
enabled
2017-12-06Particles2D: Fix normal map rid.Andreas Haas
Looks like a Copy & Paste error, fixes #14334.
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
Fixes #10181
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-08-05Initialize Particles2D draw order propertyL. Krause
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky
compatibility.
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-22Fix tools=no buildRémi Verschelde
This house is falling apart when I'm not around...
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-04-09Merge pull request #8321 from RandomShaper/zero-preprocess-particles2dRémi Verschelde
Allow zero preprocess time for Particles2D
2017-04-09Particles2D: Fix flip property (again).Andreas Haas
should have flipped the dst_rect..
2017-04-08Allow zero preprocess time for Particles2DPedro J. Estébanez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-27Use the common PRNG in 2D particles code.Ferenc Arn
Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math.
2017-02-27Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde
Add process mode option to Particles2D
2017-02-27Add process mode option to Particles2DPedro J. Estébanez
2017-02-25Add emission_finished signal to Particles2DBojidar Marinov
(Also remove some Particles2D::testee method, which was unused) Resolves #3963
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas
It was just a little typo :p
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work