Age | Commit message (Expand) | Author |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Ability to pause particles, closes #3675 | Juan Linietsky |
2017-08-05 | Initialize Particles2D draw order property | L. Krause |
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-22 | Fix tools=no build | Rémi Verschelde |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-04-09 | Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d | Rémi Verschelde |
2017-04-09 | Particles2D: Fix flip property (again). | Andreas Haas |
2017-04-08 | Allow zero preprocess time for Particles2D | Pedro J. Estébanez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-27 | Use the common PRNG in 2D particles code. | Ferenc Arn |
2017-02-27 | Merge pull request #7897 from RandomShaper/particles2d-process-mode | Rémi Verschelde |
2017-02-27 | Add process mode option to Particles2D | Pedro J. Estébanez |
2017-02-25 | Add emission_finished signal to Particles2D | Bojidar Marinov |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-10 | Particles2D: implement texture flip parameters. | Andreas Haas |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-03 | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | -fix range limit issue in Particles2D, closes #2411 | Juan Linietsky |
2015-12-29 | Added a reset() function to Particles2D, fixes #2472, fixes #2468 | reduz |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr |
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-14 | Add missing particles_2d macro bind | sanikoyes |
2014-11-17 | NavMesh | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-12 | offset particle drawing order so that recently emitted particles are always d... | romulox_x |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |