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godot-fmod
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Godot with FMOD integration
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particles_2d.cpp
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Author
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-27
Merge pull request #29937 from clayjohn/particles-one-shot-bug
Rémi Verschelde
2019-06-25
update emitting status on one-shot particles
clayjohn
2019-06-21
properly set emitting when particles restart
clayjohn
2019-02-09
Warn when using GPU particles with GLES2
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-24
Particles: Allow speed_scale at 0 in property hint, equivalent to pause
Rémi Verschelde
2018-08-17
Particles2D: fix editing Visibility Rect from inspector
Natrim
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-06
Particles2D: Fix normal map rid.
Andreas Haas
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-12
Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Ability to pause particles, closes #3675
Juan Linietsky
2017-08-05
Initialize Particles2D draw order property
L. Krause
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
Fix tools=no build
Rémi Verschelde
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-04-09
Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Rémi Verschelde
2017-04-09
Particles2D: Fix flip property (again).
Andreas Haas
2017-04-08
Allow zero preprocess time for Particles2D
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-27
Use the common PRNG in 2D particles code.
Ferenc Arn
2017-02-27
Merge pull request #7897 from RandomShaper/particles2d-process-mode
Rémi Verschelde
2017-02-27
Add process mode option to Particles2D
Pedro J. Estébanez
2017-02-25
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
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