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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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particles_2d.cpp
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Author
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-12-03
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-fix range limit issue in Particles2D, closes #2411
Juan Linietsky
2015-12-29
Added a reset() function to Particles2D, fixes #2472, fixes #2468
reduz
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-26
Add get_color_at_offset(). Ensure correct points order.
Biliogadafr
2015-05-24
Replace color phases with color ramp for Particles2D.
Biliogadafr
2015-04-25
properly update emitting property when emit timeot is used, fixes #1716
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-14
Add missing particles_2d macro bind
sanikoyes
2014-11-17
NavMesh
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-12
offset particle drawing order so that recently emitted particles are always d...
romulox_x
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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