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path: root/scene/2d/particles_2d.cpp
AgeCommit message (Expand)Author
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!RĂ©mi Verschelde
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-05-26Add get_color_at_offset(). Ensure correct points order.Biliogadafr
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-14Add missing particles_2d macro bindsanikoyes
2014-11-17NavMeshJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-12offset particle drawing order so that recently emitted particles are always d...romulox_x
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky