summaryrefslogtreecommitdiff
path: root/scene/2d/parallax_layer.cpp
AgeCommit message (Expand)Author
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-09-01Fix ParallaxLayer's transform resetting in editorSeleckyErik
2021-08-13Fix some unnecessary includesAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-14Fixed error in ParallaxLayer when set_mirroring is called before entering the...PouleyKetchoupp
2019-05-04Fix ParallaxBackground breaking when moving it out the scene treeColin Redman
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-05-14Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-23Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull reque...Sofox
2017-10-26Overhauled the ParallaxBackground system so that it works properly regardless...Sofox
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Change order of Null check for ParallaxLayerHein-Pieter van Braam
2017-08-22Add null check to ParallaxLayer get_parent() callsHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-27Improve parallax mirroring algorithmPedro J. Estébanez
2016-06-26Avoid mirroring to go negative to fix crash, closes #4036Juan Linietsky
2016-06-26Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...Juan Linietsky
2016-06-26Revert "Improve parallax mirroring algorithm"Rémi Verschelde
2016-06-24Improve parallax mirroring algorithmPedro J. Estébanez
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky