Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-26 | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | |
2016-06-26 | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵ | Juan Linietsky | |
want to make clouds to move by themselves and animate that, for example. | |||
2016-06-26 | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | |
2016-06-24 | Improve parallax mirroring algorithm | Pedro J. Estébanez | |
Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |