index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
node_2d.cpp
Age
Commit message (
Expand
)
Author
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-05
Merge pull request #10116 from neikeq/prop_method_ambiguities
Juan Linietsky
2017-08-05
Renames properties and methods to avoid ambiguities
Ignacio Etcheverry
2017-07-24
Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-23
Add .to_local/.to_global methods on Node2D and Spatial
Bojidar Marinov
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-03
Fixed set_global_scale in Node2D.
TwistedTwigleg
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-01
Fixed Node2D/Control not updating properties
Robert Hernandez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-11
Type renames:
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-12
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-07-07
Add node2d::get_global_pos()
marynate
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]