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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_2d.cpp
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Author
2017-01-11
Type renames:
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-12
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-07-07
Add node2d::get_global_pos()
marynate
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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