Age | Commit message (Expand) | Author |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | -renamed function get_relative_transform() to get_relative_transform_to_paren... | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-07-07 | Add node2d::get_global_pos() | marynate |
2014-07-06 | 2D Animation Improvements | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-26 | -Added ATITC texture support | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |