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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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node_2d.cpp
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Author
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-14
Add vector value linking
kobewi
2022-05-24
Fix global properties and add global skew for node2d
Vincent D
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-10
Code quality cleanup for some variable scopes.
Anilforextra
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-24
Node2D member renames.
Anilforextra
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-12
Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug
JestemStefan
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-30
Altered rotation_degrees range
Soumya Lahiri
2019-02-08
Fix look_at with non uniform scaling
Paul Trojahn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-16
Lift 1440 limit in rotation_degrees hint range
Rémi Verschelde
2018-07-17
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-05-01
Fix Node2D::global_scale's PropertyInfo type
Rémi Verschelde
2018-04-24
Fix Node2D::global_position to have Vector2 type
Ruslan Mustakov
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
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