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path: root/scene/2d/node_2d.cpp
AgeCommit message (Expand)Author
2021-07-12Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bugJestemStefan
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-01Implement Skew in Node2DJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-01-13Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-30Altered rotation_degrees rangeSoumya Lahiri
2019-02-08Fix look_at with non uniform scalingPaul Trojahn
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-16Lift 1440 limit in rotation_degrees hint rangeRémi Verschelde
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-05-01Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde
2018-04-24Fix Node2D::global_position to have Vector2 typeRuslan Mustakov
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-20Fixes a double class registering errorGilles Roudiere
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-05Merge pull request #10116 from neikeq/prop_method_ambiguitiesJuan Linietsky
2017-08-05Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry
2017-07-24Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-03Fixed set_global_scale in Node2D.TwistedTwigleg