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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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node_2d.cpp
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Commit message (
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Author
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-30
Altered rotation_degrees range
Soumya Lahiri
2019-02-08
Fix look_at with non uniform scaling
Paul Trojahn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-16
Lift 1440 limit in rotation_degrees hint range
Rémi Verschelde
2018-07-17
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-05-01
Fix Node2D::global_scale's PropertyInfo type
Rémi Verschelde
2018-04-24
Fix Node2D::global_position to have Vector2 type
Ruslan Mustakov
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Fixes a double class registering error
Gilles Roudiere
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-10
Unify degree members and properties
letheed
2017-11-10
Remove deprecated rotation methods
letheed
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-05
Merge pull request #10116 from neikeq/prop_method_ambiguities
Juan Linietsky
2017-08-05
Renames properties and methods to avoid ambiguities
Ignacio Etcheverry
2017-07-24
Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-23
Add .to_local/.to_global methods on Node2D and Spatial
Bojidar Marinov
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-03
Fixed set_global_scale in Node2D.
TwistedTwigleg
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-01
Fixed Node2D/Control not updating properties
Robert Hernandez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
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