index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
navigation_region_2d.h
Age
Commit message (
Expand
)
Author
2022-12-20
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
Move NavigationPolygon to dedicated resource file
smix8
2022-09-21
Improve consistancy of NavigationRegion setters
Josh Jones
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-06-19
Add navigation layer bitmask helper functions
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-04-30
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-02-08
Add array element type to `_get_polygons` and `_get_outlines`
Raul Santos
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-04
Fixes type of array in _set_outlines function
qarmin
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde