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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_region_2d.cpp
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Author
2022-08-08
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
Rémi Verschelde
2022-08-07
Fix typo when setting NavigationRegion travel_cost
Josh Jones
2022-08-06
Fix NavigationRegion3D gizmo's odd visual behavior
Josh Jones
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-06-19
Add navigation layer bitmask helper functions
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-06-02
Expose get_mesh() for NavigationPolygon Resources
smix8
2022-05-18
Update NavigationRegion2D when polygons of NavigationPolygon change
smix8
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-30
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Add array element type to `_get_polygons` and `_get_outlines`
Raul Santos
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Fix `ColorPicker` inverted input on color circle
Yuri Roubinsky
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-09-07
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-09
Some work on double support
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-10
Removed _change_notify
reduz
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-04
Fixes type of array in _set_outlines function
qarmin
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde