Age | Commit message (Collapse) | Author |
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Also removes a couple wrong Godot headers from third-party source files.
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
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Also sync the doc accordingly
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get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
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also got rid of STL dependency on triangulator
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
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