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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_polygon.cpp
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Author
2020-02-14
Fixes memory leak in NavigationPolygon
Haoyu Qiu
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-05-29
Fix wrong property binding for NavigationPolygon::vertices
Rémi Verschelde
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
Update NavPoly in the editor canvas when the resource is changed via the Insp...
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-15
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
Nathan Warden
2017-10-26
Fixes infinite loop in NavPolygonInstance warnings
Cédric Fuchs
2017-10-20
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
Bojidar Marinov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-02-17
Fix NavigationPolygon references in _bind_method
Rémi Verschelde
2015-12-28
-renamed function get_relative_transform() to get_relative_transform_to_paren...
reduz
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky