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path: root/scene/2d/navigation_agent_2d.h
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2022-12-21Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.xRémi Verschelde
Stop NavigationAgents without a target from moving to world origin
2022-12-17Add support for emitting a signal when entering a NavLinkJosh Jones
2022-12-17Fix Navigation API abbreviations inconsistencysmix8
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-06Stop NavigationAgents without a target from moving to world originsmix8
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-09-28Update NavigationAgent to use query_pathJosh Jones
This paves the way for having agents respond to link traversal.
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-13Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-18Add NavigationAgent desired path distancesmix8
Add NavigationAgent desired path distance
2022-06-15Streamline Navigation layer function names.smix8
Streamline Navigation layer function names.
2022-06-14Add NavigationAgent set_navigation_map() functionsmix8
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-01Fix NavigationAgent reparent issuessmix8
Fix NavigationAgent reparent issues
2022-05-20Process NavigationAgent2D/3D avoidance on demand onlysmix8
Changes NavigationAgent avoidance callback to a toggle that is disabled by default. Also fixes a few missing descriptions / wrong warnings.
2022-05-17Make Navigation Agents and Obstacles respect parent process modesmix8
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-03-20Expose navigable layers for NavigationAgent2D/3DBARTEK-PC\Bartek
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-08-13Fix some unnecessary includesAaron Franke
2021-04-27put distance check to target into functionsmix8
put distance check to target into function
2021-04-11Use Array for node configuration warningsNathan Franke
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.