index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
navigation_agent_2d.cpp
Age
Commit message (
Expand
)
Author
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-04-27
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
Rémi Verschelde
2021-04-27
put distance check to target into function
smix8
2021-04-20
Fix broken NavigationAgent2D collision avoidance callbacks
smix8
2021-04-16
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
smix8
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-19
Fixes navigation path reset
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania