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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_2d.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Added missing destructor for Navigation2D
Dominik 'dreamsComeTrue' Jasiński
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-08-19
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde