Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky |
2015-02-19 | -improved pathfinding accuracy | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |