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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation2d.cpp
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-01-22
-leftover debug code was causing a crash in navigation 2d, removed it and fix...
Juan Linietsky
2016-01-09
removed prints
Ariel Manzur
2015-12-31
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-02
2D pathfinder fixes, should now always find the best path.
Juan Linietsky
2015-04-30
-some cleanups
Juan Linietsky
2015-04-21
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky