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path: root/scene/2d/navigation2d.cpp
AgeCommit message (Collapse)Author
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-01-22-leftover debug code was causing a crash in navigation 2d, removed it and ↵Juan Linietsky
fixes #3374
2016-01-09removed printsAriel Manzur
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-02-19-improved pathfinding accuracyJuan Linietsky
(i hope?)
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)