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path: root/scene/2d/navigation2d.cpp
AgeCommit message (Expand)Author
2018-05-17Fix missing return on Navigation2D::get_closest_point_ownerMarcelo Fernandez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-08-30Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Guarantee start & end points are returned by Navigation2DPedro J. Estébanez
2017-08-16Fix double point in Navigation2DPedro J. Estébanez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-01-22-leftover debug code was causing a crash in navigation 2d, removed it and fix...Juan Linietsky
2016-01-09removed printsAriel Manzur
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-02-19-improved pathfinding accuracyJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky