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path: root/scene/2d/mesh_instance_2d.cpp
AgeCommit message (Expand)Author
2020-10-24Refactored 2D shader and lighting systemreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-02Properly add "texture_changed" signal to MeshInstance2DMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-05-16Add missing copyright headersGuilherme Felipe
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky